![]() Shafiqah Hudson, a Philadelphia-based writer and academic, first noticed the phenomenon back in the mid-00s in a comment thread on an article about police brutality. Photograph: YouTube/Killa Kev ProductionsĪctually, black women have been calling out certain online behaviours as digital-age blackface for some time now. Are gifs being used to disseminate racist stereotypes in cyberspace? Was the “black marching band dances to Fleetwood Mac” meme an example of “digital blackface”, as suggested in a recent high-traffic Twitter thread? Is there something problematic about white people using brown-skinned emojis? And what about the Black Lives Matter Facebook fundraising page that was revealed to be run by two unaffiliated white men in Australia? Was this the latest iteration of digital blackface in action? Or just a run-of-the-mill money-making scam?Īlcorn State University Marching Band. Racist caricature and impersonation are widely accepted tools of white supremacy, but it’s when minstrelsy’s 19th-century traditional tools of boot polish and a wig are replaced with 21st-century equivalents that the confusion begins. The online popularity of images of black people – particularly women and femme gay men – is a fact of internet life and, in recent months, an increasingly controversial one. Because, as Beyoncé’s “Beychella” performance proved, you can never have too many gifs of a sassy, confident Beyoncé, right? ![]() This is the source code of Blip'n Blop, a free video game for the PC released in 2002.A mid the fanfare surrounding the release of Beyoncé and Jay-Z’s surprise joint album and their video for APES**T, one group were paying particularly close attention: the professional gif creators employed by companies such as GIPHY, Tenor and Imgur. I guess those came from the first revamping of the code in 2014 theĭevelopper must have thought that implementing a bridge would be easier than Implemented in SDL mixer, and a windows API implemented with Linux syscalls. There's a Direct3D simulated API implented in SDL, a FMOD fake API For some reasons, there were (and still are) too many nonsensical bridges in.Some level descriptionsĬontained path containing backslashes that failed. Fixed a bug that prevented unix like os from playing.Pause menu and title screen menu are now the same The pause menuĪnd the title screen menu were just a big copy paste. The menus were a big pile of switch case in a single class."Destructeur -> On est pas des Brujahs."."Affiche les têtes de con" (Show the fucktard' faces).After a failed new, in a log message: "Nani? Not enough memory?".Merde de GeForce." (Handles scrolling with the awesome buffer that works "Gère le scrolling avec le super buffer qui marche bizarrement sur cette.Windows' ass stinks, nota: Ben Karaban apparently works for MS now) Eh oui, Windows pue du cul' (Handles messages. SuperListe::supprime_porc: removes an element of the list without freeing.IDK why, the code is exactly the same as the unporked version. SuperListe::vide_porc: empty (like a?) pork, meaning "in an unclean way".Void* based linked list with an embedded STATEFUL iterator. And it's actually really not awesome, it's a In the game engine, theĮnemies are fighting one of the two couilles at a time, who is then called Tête de turc: a person that gets all the hate.It's not french, it's a made up word, don't look at me like That's what the players are, and the code is in Would still disallow the gamer to properly play the game). Handle a crash, rather than propagating / circumventing silently an error that Has been handled, even memory allocation failures, so that the game wouldn'tĬrash (some, including me, would say that it's easier for a developper to Kudos to you guys, it's a LOT of work,Īnd even if the quality is, uh, debatable, the game actually works flawlesslyĪnd you undeniably got the work done. I would rather have a separate lexicon for the fellas that can't That I'd rather not translate as they'd break the stupidity that made Blip'nīlop famous. Translating comments as I skim through it, there are some really funny gems The quantity of global variables declaredĪnd handled all over the places is truly unmanageable.Īs a french, I can work my way through the code, and although I'll be The codeĬontains a FUCKTON of global variables, to the point where I'm in awe that Optimizations done back in the days shouldn't be relevant anymore. Both in terms of C++ features, andįeatures (mainly trying not to lock the game in 640x480, adding a few shadersĪs the code is kinda old, there's a lot of revamping to do, and a lot of I am mainly trying to modernize the code.
0 Comments
Leave a Reply. |